Xenoblade Chronicles was always an ambitious game. The sci-fi RPG, which debuted on the Wii in Japan in 2010, takes place in a massive open world set on the backs of gigantic creatures. When the game was ported to the Nintendo 3DS a few years later, its huge size meant that it was only playable on the enhanced version of the handheld.
According to Tetsuya Takahashi, executive director at developer Monolith Soft, the team was able to cram almost everything they wanted into the experience, including a sprawling world, epic storyline, and intricate battle system. But because of the limitations of the hardware, that came with a price: the visuals. “We deliberately passed on using the best-looking graphics so we could pour every last ounce of...
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Xenoblade Chronicles’ Switch remaster fixes the ‘one regret’ of the game’s developers
Reviewed by Benny
on
June 09, 2020
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