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The third season of the Overwatch League was always going to be a production challenge. After spending two years in the comfy confines of the Blizzard Arena in Los Angeles, where the league could perfect its broadcasts, OWL then shifted to a home-and-away format in 2020 with teams based in 19 cities spread across three continents. But that structure didn’t last long: just five weeks into the season, the league was forced to shift to an online format due to the pandemic.
That meant figuring a way for everyone — from the actual players and coaches to the broadcast team — to work from home. In the case of the production team, the solution was to create a new cloud-based software system that allowed producers, casters, and other personnel to...
from The Verge - All Posts https://ift.tt/2VMnyvm
Inside the Overwatch League’s remote production studio
Reviewed by Benny
on
April 22, 2020
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